Mossgrave / Dev log

Dev log 5

Into Unity

The prototype taught us what was fun. Now Mossgrave is being built for real in Unity, for Steam and Android, with the art, sound and interface rules carried over intact.

It boots like a proper game: a studio splash, then the title screen over the graveyard at dusk, with Mossbeard working among the stones.

The title screen.
The title screen.

New games start with a choice of path. Normal is open now. Hardcore, Speedrun, Challenge Runs and an Ascended Start are waiting behind it.

Choose your path.
Choose your path.

Then you make your character: body, build, hair, beard, clothes and colours, all built from the same box-first pieces as the world.

The character creator.The character creator.
The character creator.

And then you wake up in a cottage that is not yours, with no memory and an old gravekeeper watching you.

"Ah. You're awake. Took your time, you did."
"Ah. You're awake. Took your time, you did."

The day and night cycle came across too. The sky stays black at every hour; what changes is the fog, the light and the mood.

The same cottage at dusk and at night. Early build; the interface has moved on since.The same cottage at dusk and at night. Early build; the interface has moved on since.
The same cottage at dusk and at night. Early build; the interface has moved on since.